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3-D...Now?
For 50-some years, 3-D has been promised as the next big thing in entertainment. In reality, it has been around a lot longer than that. Everyone remembers (or at least has seen references to) the red-and-blue or polarized glasses of yore that let you experience the likes of Captain EO and Jaws 3-D in all their "glory." Some heavyweights in the movie industry are really pushing for 3-D again, and its success in theaters may or may not have any effect on whether you bring 3-D into your home. Personally, I feel my life is 3-D enough and would prefer more 2-D, but that's just me.
For any 3-D format to take off, I believe you can't do it with glasses. It's a hassle that may or may not work in the theater, but I don't see much success at home in store for it. Some sort of magic has to happen for us to see 3-D—you know, as in more than we do naturally. In our November 2003 issue, editor-at-large Darryl Wilkinson reviewed the Sensio 3D processor. It's a fascinating product that creates convincing 3-D, but it requires fancy glasses with shutters. What did I just say? No glasses! This was fine four years ago, but time moves. So, how do you make this magic work? After all, wasn't making TVs flat the culmination of the past 50 years of TV development? Well, it turns out that making TVs flat was a step in the right direction for 3-D home displays, too. In the April 2006 issue, I talked about Sharp's Two-Way Viewing-Angle LCD, which could potentially be adapted to create 3-D without glasses. Now we're talking. Think of it as a thin picket fence in front of a regular LCD. This fence directs light from certain pixels toward your right eye and light from the other pixels to your left. If the processing is correct, it would fool your brain into thinking the image has depth. (Ha ha, silly brain.) The downside is that you'd have a very limited viewing angle and distance. OK, so nothing is perfect, but this is a start. The Sharp LCD can also function as a regular old 2-D display if it needs to.
Philips uses a technique similar to Sharp's, but the front of the LCD is a lenticular screen. This method can't switch between 2-D and 3-D like the Sharp method. LG also has a display based on a similar technology that even has a model name, the Flatron M4200D. Of course, it's not available here.
Buzz Kill
Also, there is so much variation in where people sit in their theaters/living rooms that any display with such a limited viewing distance and angle would be a tough sell. Speaking of selling, none of the displays I've mentioned are available here, and there don't seem to be any plans to sell them here in the near future. All the pieces exist, but they are still just pieces. We are just around the corner from real 3-D in the home, which is just where we've been for decades.
The Zalman uses a Circular Polarization Optic Retarder. (I'm not kidding; that's the name.) The Retarder is in front of the LCD glass that creates the image. The Retarder's job is to polarize the image. It polarizes each frame for either the left or right eye, depending on what the graphics card tells the display. Simple and inexpensive polarized 3-D glasses are required, of course. Zalman also plans to market larger displays with this technology in the future. The biggest downside is a very, very limited vertical viewing angle (10 degrees or so). So, don't bob your head with the action. The horizontal viewing angle is a little better, around 90 degrees. The iZ3D, on the other hand, uses a second LCD panel in front of the one that creates the image. The additional LCD polarizes each pixel so that it goes to the correct 3-D-glasses-covered eye.
Reading about this technology, unfortunately, does it no justice. Seeing it in action on your favorite games, however, is possibly the greatest sales technique ever. At CES, I saw an early prototype of the Zalman model showing World of Warcraft. The background was deep into the monitor. Snow that the player kicked up came out of the monitor at me. It was so good, I was ready to pay money right there. It added that much more realism to the game. Unfortunately, as of this writing, neither display was ready for testing. As soon as they are, we'll review them.
iZ3D 22-Inch 3-D Monitor
Zalman 19-Inch, 4:3 2-D/3-D Monitor
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Mitsubishi showed off a similar technology at Japan's CEATEC in October 2006. They envisioned their product to put 3-D in smaller displays, like those on cell phones. They were demoing it live with a female model. The model would occasionally thrust a teddy bear toward the camera, and it would seemingly pop out of the screen. I appeared to be the only one who thought this odd. I mean, what's with the teddy bear? I'm sure the accompanying literature explained it all, but, of the three different Japanese alphabets, I can read a total of zero. The 3-D effect only worked if you were directly in line with the display with your nose nearly on it. Seeing as this technology was made for cell phones, that is just fine. The most impressive aspect was that it was all happening in real time.
With Glasses, Will 3-D